DivinityCodes
Write · Plan · Connect
Nexum

Nexum

Write. Plan. Connect.

A connected Unity development workspace that lives inside the Editor. Notes, project context, and work stay linked — so the next time you return to a problem, the context is still there.

Watch

See the workspace move

Start with the full demo, then step into notes, Kanban, and annotations. The clip you pick plays here, with the story of that surface underneath.

Overview

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Nexum in the Editor

Notes, Kanban, Unity references, and the files around them share one Editor window. Open a problem again later and the context is still there.

Development memory, kept in one place

Unity work produces more than code. Decisions, Prefabs you keep revisiting, TODOs buried in scripts, console errors you already swore you fixed. Those pieces usually scatter. Nexum keeps them together.

Write

A live Markdown surface with wiki links, callouts, highlights, and syntax-aware code, without leaving the Editor.

Plan

Kanban boards, task notes, annotations, and daily journals turn ideas into work you can actually return to.

Connect

Prefabs, resources, tickets, and notes reference each other. Properties shows the graph. Context survives the weekend.

The idea

Unity development produces more than code

Those pieces usually scatter across sticky notes, chats, tickets, and half-remembered console logs. Nexum keeps them in one workspace and lets them reference each other.

  • Decisions and investigations

  • Prefabs, components, and assets you keep revisiting

  • Console errors you swear you already fixed

  • TODOs buried in scripts

  • Tasks that start as a sentence and grow into a project

How the pieces connect

A chain you can follow later

A note can mention a Prefab. That Prefab can sit on a ticket. That ticket can own a Task Note. Annotations can jump you to source. Console captures keep the stack trace next to the investigation. That chain is the product.

  1. 1

    Idea / discovery

    A hunch, a bug, a decision

  2. 2

    Note

    Unity objects, resources, and other notes attach here

  3. 3

    Annotations & Console

    TODOs from scripts and captured Console rows

  4. 4

    Kanban ticket

    Work with priority, deadline, and context

  5. 5

    Task Note

    The deep write-up owned by that ticket

The workspace

Everything stays linked

It is not only a Markdown editor, and not only a Kanban board. Writing, project context, and work stay in one place.

Notes

Markdown writing surface for ideas, docs, and investigations — without leaving the Unity Editor.

Unity references

Keep Prefabs, GameObjects, components, and assets attached to the writing so context stays clickable.

Resources

Images, audio, video, PDFs, and text/code files stored with your notes.

Kanban

Turn work into columns, tickets, priorities, and deadlines that still carry project context.

Task Notes

Dedicated notes owned by a ticket when a card needs a full write-up.

Annotations

Discover TODO, FIXME, and related markers in project scripts, then jump to source.

Console

Capture selected Unity Console rows into a note or ticket, stack trace included.

Daily Notes

Dated notes for what you worked on and decided today.

Properties / Related

See and navigate what a note or ticket is linked to.

Who it is for

Solo developers and small teams

Nexum fits people who live in Unity and want development memory that does not evaporate. It does not replace your entire project-management stack. It gives you a fast, local, Unity-native place for the reasoning around the work.

  • Work mostly inside Unity
  • Want lightweight writing without leaving the Editor
  • Need tasks that can carry real project context
  • Care about finding yesterday’s reasoning next month

Keep the context with the work

Write, plan, and connect inside Unity so the next time you return to a problem, the reasoning is still there.